![]() Alternatively, if players wish to continue looping, simply ignore it once again and continue downwards into the Time Portal. Note that after looping it is still possible to get any of the normal Endings should players desire to do so simply awaken The Ancient One upon returning to The Meteor while in the loop. Upon entering the Time Portal, the crew will be transported back to the first layer, allowing them to continue their journey with all their Items and Upgrades to get more loot and Gold. ![]() To reach the Time Portal, simply ignore the slumbering Being and continue downwards, where players will find the Time Traveller and his portal. At the center sits the Time Traveller, the cause of the phenomenon, as a last attempt to prevent players from awakening The Ancient One. Time Plague-Interacting with spores released by the spawn of a Time Devourer.The Time Portal appears at the end of the last biome and appears to be a large, green, vortex-like distortion in the time-space continuum. Madness-Drowning in The Meteor or entering the Space of Scholars. Oil Drench-Drowning in the Mechanical Abyss. Golden Gift-Drowning in the Aurelian Depths.Īncient Flu-Drowning in the Ancient Abyss. Heat Stroke-Drowning in the Volcanic Depths. Hypothermia-Drowning in the Frozen Waters.Ītomic Disorder-Drowning in the Micro Depths.īarnacle Infection-Drowning in the Infected Depths.īlood Sickness-Being attacked by a Baby Lamprey, Futurebot, Nerve Beast, Pain Clown, or a Sentient Lamprey. Sea Sickness-Drowning in the Atlantic Waters, drowning in the Dark Depths, Blobfish, and rotten apples given by the Trash Hermit. Time Plague-Will damage the player and release spores that infect any other player every so often. Madness-Causes the player to see false enemies. Golden Gift-Increases maximum health by 2, but significantly decreases breath, damage, and repair.Īncient Flu-Causes dangerous particles to shoot out of the player's sides, damaging any nearby allies. Heat Stroke-Slightly decreases player's breath and speed. Hypothermia-Causes the player to move slower.Ĭurse-Causes an aggressive ghost to spawn when the affected player dies and decreases maximum health by 1 point.Ītomic Disorder-Causes the player's size to be randomly changed every 50 seconds.īarnacle Infection-Causes small barnacle spiders to hatch in and come out of the player's mouth every so often.īlood Sickness-Decreases maximum health by 2 points. Sea Sickness-Causes the player to vomit often, slowing them down and placing down a vomit pile, which will slow down and infect other players. ![]() Using the Purple Elixir, players can even cure multiple players at once! Throw the Purple Elixir at whoever needs to be cured, and they will be cured. Purple Elixir - Another way to cure Afflictions is to utilize the Chemistry Kit to create a Purple Elixir. Every time you are healed by it, there is a 10% chance of all afflictions you contracted being cured! Medkit - Players can also cure their Afflictions by being healed with a Medkit by your crewmates. Here are the ways you can do this:ĭoctors - Player's can cure their Afflictions by talking to Doctors found in Civilizations, as long as they weren't attacked or robbed. There are a few ways players can currently remove an Affliction after contracting it. This is a list of all currently available afflictions.
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